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Old May 11, 2005, 04:13 PM // 16:13   #21
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Stev0, I kinda like your idea but it might need some work.
Maybe we could have an annoyance rating, where you can rate a player on how obscense / rude he is. That way if you have a team mate thats just an idiot or you just got scammed in a trade, you can rate a person poorly. There ratings would be collective and viewable to everyone so that everyone is warned whenever dealing with the person, and possibly ignore them. Maybe the negative ratings would decrease gradually over time (a long) time so that a person grows up and becomes mature, their previous ratings wouldnt hurt them
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Old May 11, 2005, 04:14 PM // 16:14   #22
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It certainly would be handy, but I don't think I'd ever find a real use for it.

Most of the time I'm in a mission with my guild I tend to sort of 'lead' people through. (I have a photographic memory, so I tend to memorize paths and exactly where each grouping of guys is...)

But if I run with a pick-up group (which is almost never, because they're idiots 90% of the time) no one ever leads the group. Everyone just seems to do their own thing and hope for the best. So, honestly, I've never found a use for the map drawing unless I'm with a group that understand communication and teamwork (i.e. my guild.)

It would be nice if the leader could take away the ability to use the map though. I'm sure a lot of folks would like that.
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Old May 11, 2005, 04:18 PM // 16:18   #23
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This is why it is good to get in a guild where you know people aren't going to be immature idiots.

On a similar note. I use called targets a lot when I'm in groups where apparently nobody else knows how to do this. This causes map pings and I've had people get mad because they think it's just another idiot doing random pings.
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Old May 11, 2005, 04:20 PM // 16:20   #24
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I guess game engine-wise. A mute is -3 points, A kick is -5 points, A successful mission is +10 points, A vote of confidence is +3 points ... all votes can only be given once by another player, your first impression kind of deal.

This way you wont have 2 guys doing missions all the time and constantly voting each other +3 EVERY mission. Obviously a successful mission is NOT a vote and working together can only achieve this.

Work well with others - get a good rep.

Also this could work for trading as well in some manner.
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Old May 11, 2005, 04:21 PM // 16:21   #25
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lol... yea, i hate when that happens Tyveil...... or, when someone doesnt know the ctrl+click thing, and u keep trying 2 explain, and the dude is just so daft that he doesnt get it... like, how frikken hard can it be? i learnt of it when i first started the BWE's in March for god sake!!

p.s.- i guess all the ppl who didnt know of the ctrl+click action yet, now knows... so, go try it out... and if u cant do it, dont frikken cry... just keep trying...
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Old May 11, 2005, 04:23 PM // 16:23   #26
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Quote:
Originally Posted by Tyveil
I use called targets a lot when I'm in groups where apparently nobody else knows how to do this. This causes map pings and I've had people get mad because they think it's just another idiot doing random pings.
Easier to just explain this to the group. If they are alright with it then fine. If they are'nt then you should'nt be in that group. Voting/Muting or not ... your just gonna piss them off. If they think it's a great idea ... than the opposite with be the case, you may just have a fun group for your play style.
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Old May 11, 2005, 04:26 PM // 16:26   #27
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I don't think colored lines would be a good idea, some colors just wouldn't show up clearly enough on the mini-map when it needs to be used. I think something like the called target icon would be helpful here. Some little icon that shows up next to a person's name on the party window to indicate he/she is currently pinging or drawing on the map. Or maybe have their name glow for a moment or something like that.

Even if there's no way to stop them, you know who it is and can avoid partying up with them in the future. If the person is annoying enough, you could just leave the mission, reform the party and try again.
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Old May 11, 2005, 04:26 PM // 16:26   #28
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Quote:
Originally Posted by Master Elyas
lol... yea, i hate when that happens Tyveil...... or, when someone doesnt know the ctrl+click thing, and u keep trying 2 explain, and the dude is just so daft that he doesnt get it... like, how frikken hard can it be? i learnt of it when i first started the BWE's in March for god sake!!

p.s.- i guess all the ppl who didnt know of the ctrl+click action yet, now knows... so, go try it out... and if u cant do it, dont frikken cry... just keep trying...
Thats the CALL OUT action?

ie. Player2 attacks monster1
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Old May 11, 2005, 04:27 PM // 16:27   #29
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what if they are bright colors? like.. blue, red, yellow, and orange?

that would work... and also, there will have to be like... green and stuff...
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Old May 11, 2005, 04:28 PM // 16:28   #30
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Problem with that sort of voluntary rating system is that it can be abused. Say someone tries to scam another player in a trade so he gets dinged with a reputation hit. He gets upset and gathers his buddies together in order to deliberately hurt the reputation of the player who did nothing but report the fact that someone had attempted to scam him.

In short, unless there was some way to objectively regulate the reputation system, it would be largely ineffective.
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Old May 11, 2005, 04:28 PM // 16:28   #31
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nono... stev0, that is not the callout action... roflmao... the call out action is ctrl+space

and i guess u didnt know what ctrl+click was... try doing it to ur lvl bar... or ur life bar... or something
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Old May 11, 2005, 04:32 PM // 16:32   #32
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Quote:
Originally Posted by Mountain Man
Problem with that sort of voluntary rating system is that it can be abused. Say someone tries to scam another player in a trade so he gets dinged with a reputation hit. He gets upset and gathers his buddies together in order to deliberately hurt the reputation of the player who did nothing but report the fact that someone had attempted to scam him.

In short, unless there was some way to objectively regulate the reputation system, it would be largely ineffective.
Exactly my point there.
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Old May 11, 2005, 04:36 PM // 16:36   #33
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Quote:
Originally Posted by Deadroot
I don't think colored lines would be a good idea, some colors just wouldn't show up clearly enough on the mini-map when it needs to be used. I think something like the called target icon would be helpful here. Some little icon that shows up next to a person's name on the party window to indicate he/she is currently pinging or drawing on the map. Or maybe have their name glow for a moment or something like that.

Even if there's no way to stop them, you know who it is and can avoid partying up with them in the future. If the person is annoying enough, you could just leave the mission, reform the party and try again.
Colors Red, Green, Blue, Yellow, Orange or White can easily be used to designate whos who in the game. Having a player thats a problem would require the leader to mute/boot the player. Why should a 6 person group with one bad player have to suffer the pains of redoing a mission when all they have to do is boot one member and continue on.
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Old May 11, 2005, 04:38 PM // 16:38   #34
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Gosh, some of you are much more patient than me.

When I grouped with someone who kept drawing profane symbols on the map, I said to the group- whoever's doing that, stop it. They kept doing it. I left.
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Old May 11, 2005, 04:42 PM // 16:42   #35
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lol... im not bothered by all that stuff... probably cuz im a teenager, but meh... it just doesnt affect me... and sometimes, we have contests in my guild on who can draw the best on the map..

sadly, i suck at it...
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Old May 11, 2005, 04:42 PM // 16:42   #36
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And if the leader of the group happens to be the immature player?...

I could just see it now, some annoying brat forms a group, acts real nice and everyone goes through the mission just fine. They are at the end, have the final boss low on life, and the "leader" boots everyone from the group so he can finish the quest alone. There may not be a bonus for finishing the last guy off alone, but he gets the twisted satisfaction of making others play through the entire map without getting to finish it (and if he already did the mission, its not like he cares if he's able to complete it or not).
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Old May 11, 2005, 04:42 PM // 16:42   #37
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Just be comforted by the fact that the immature player is being outdone by Orian(Mage Henchman) back in old ascalon. Regardless of that players level. That thinking works for me.
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Old May 11, 2005, 04:44 PM // 16:44   #38
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Quote:
Originally Posted by Mountain Man
Problem with that sort of voluntary rating system is that it can be abused. Say someone tries to scam another player in a trade so he gets dinged with a reputation hit. He gets upset and gathers his buddies together in order to deliberately hurt the reputation of the player who did nothing but report the fact that someone had attempted to scam him.

In short, unless there was some way to objectively regulate the reputation system, it would be largely ineffective.
The system still takes care of itself. Take a look at ebay's rating system. Someone who regularly trades will offset any attempt at sabotage to his rating. Consistant bad or good deals will reveal the person for what he is. Perhaps the rating of the player goes before the acceptance of the deal. A retraction of the deal would result and people go on their merry way.
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Old May 11, 2005, 04:57 PM // 16:57   #39
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The map is a useful tool I seldom see getting used, let alone abused. I mainly use it for the 'that-a-way' arrow or the green quest pointer. Even if others are misusing it, I keep my compass so small I can't imagine seeing anything other than squiggles anyway.

I do use the call target and target called target commands and wish others would do so more often. The pings seem unnessary since the chat text says I'm calling targets (I also announce I will be doing this in the beginning of the quests/missions). Still, this does appear to show up as spam with big monster packs. On the flip side, it keeps the team awake
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Old May 11, 2005, 04:58 PM // 16:58   #40
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Quote:
Originally Posted by Stev0
The system still takes care of itself. Take a look at ebay's rating system.
Good point.
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